GGG Keep on the Shadowfell

Back to Town!

Duncan is found, a quest is completed

The party returned to town only to find the townsfolk agitated by the appearance of undead in the local cemetery. After a fitful overnight rest, the group ventured forth to explore the graveyard. There they found a glowing purple column in the graveyard that appeared to be a tool of Orcus. Alrin thought he might be able to disable the obviously evil artifact, but before he could complete his task an army of skeleton attacked!

The party fought off the skeletons and zombie dogs, and even took down a shadowy figure who turns out to be an Elf (Ninaran) they recognized from back in town. The elf had a note on him that read:


I received your report on the adventurers. Next time you see them, put an end to their meddling. Mix the blood of ten people with the elixir my messenger brings. Then trace the following pattern on the ground of a graveyard and pour the liquid into the lines. That should supply you with a force to thwart them. I’m very close to completing my work and cannot be interrupted.

Have Agrid bring the relic to me directly, and also the archaeologist ALIVE if possible — the human’s blood will increase the efficacy of our rituals.

As you already know, if you do come to the second level of the keep, the pass phrase is “From the ground, some magic was found.”


After investigating back in town to see if anyone knew of this Agrid person (they did not), the party returned back to the scene of the undead slaughter and continued on a small path that Ninaran appeared to be headed to before Dayereth put two arrows in his back to bring him down.

They followed the small path to find a large open crater where several humans, two drakes, a gnome, and a baleful figure are working. The party surprised the workers, charging down from the lip of the crater, where Rho’Shel and Krag were able to shove the drakes into the open pit!

The rest of the group slowly advanced on the rest of the enemies, slowly mowing them down as they advanced towards the apparition. Eventually they were able to eliminate the threat.

Once the area was safe, they found Duncan still alive! Duncan was briefly re-united with Rho’Shel and gave him some words of encouragement and a Brooch of No Regrets (Adventurer’s Vault, p149).

The party found a strange mirror-apparently this is the relic that Agrid was to deliver to Kalarel. The mirror shows a dull reflection in its silver surface. The reflective surface, when examined closely, doesn’t appear to be glass, nor does it appear to be metal. Perhaps it is some kind of clear crystal backed by silver foil leaf. The frame of the mirror is a gray stone with a green tint to it—it feels slick to the touch, like whetstone. On the back, of the stone frame is carved a strange symbol or rune.

At the dragon’s tomb, they discover a huge slab of polished dark green malachite, embedded in the side of the excavation site. They can see runes carved carefully into it, written in a strange and ancient cuneiform. It seems like a memorial of some kind. At the bottom of the slab, violent scratches scar the stone in similar letters—a vehement grafitti that mars a noble monolith.

Alrin is able to read the runes: “Here in the first year of the Empire of Nerath, the self-styled Dragon King was brought down in his pride. Nentir was his name. From the grave of the tyrant the new empire arises.”

The violent scratchings at the bottom are in modern Draconic and easily read by Alrin and Rho’Shel: “The dragon king will rise again!”



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